WebRTC信令服务器实现

WebRTC音视频通信过程

WebRTC信令服务器实现

信令服务器server

如果没有安装socket.io ,执行下面命令安装一下:

npm install --save socket.io http https express serve-index log4js

socket.js 的内容如下:

 
/**
 * Module dependencies.
 */
 
var Emitter = require('events').EventEmitter;
var parser = require('socket.io-parser');
var url = require('url');
var debug = require('debug')('socket.io:socket');
var assign = require('object-assign');
 
/**
 * Module exports.
 */
 
module.exports = exports = Socket;
 
/**
 * Blacklisted events.
 *
 * @api public
 */
 
exports.events = [
  'error',
  'connect',
  'disconnect',
  'disconnecting',
  'newListener',
  'removeListener'
];
 
/**
 * Flags.
 *
 * @api private
 */
 
var flags = [
  'json',
  'volatile',
  'broadcast'
];
 
/**
 * `EventEmitter#emit` reference.
 */
 
var emit = Emitter.prototype.emit;
 
/**
 * Interface to a `Client` for a given `Namespace`.
 *
 * @param {Namespace} nsp
 * @param {Client} client
 * @api public
 */
 
function Socket(nsp, client, query){
  this.nsp = nsp;
  this.server = nsp.server;
  this.adapter = this.nsp.adapter;
  this.id = nsp.name !== '/' ? nsp.name + '#' + client.id : client.id;
  this.client = client;
  this.conn = client.conn;
  this.rooms = {};
  this.acks = {};
  this.connected = true;
  this.disconnected = false;
  this.handshake = this.buildHandshake(query);
  this.fns = [];
  this.flags = {};
  this._rooms = [];
}
 
/**
 * Inherits from `EventEmitter`.
 */
 
Socket.prototype.__proto__ = Emitter.prototype;
 
/**
 * Apply flags from `Socket`.
 */
 
flags.forEach(function(flag){
  Object.defineProperty(Socket.prototype, flag, {
    get: function() {
      this.flags[flag] = true;
      return this;
    }
  });
});
 
/**
 * `request` engine.io shortcut.
 *
 * @api public
 */
 
Object.defineProperty(Socket.prototype, 'request', {
  get: function() {
    return this.conn.request;
  }
});
 
/**
 * Builds the `handshake` BC object
 *
 * @api private
 */
 
Socket.prototype.buildHandshake = function(query){
  var self = this;
  function buildQuery(){
    var requestQuery = url.parse(self.request.url, true).query;
    //if socket-specific query exist, replace query strings in requestQuery
    return assign({}, query, requestQuery);
  }
  return {
    headers: this.request.headers,
    time: (new Date) + '',
    address: this.conn.remoteAddress,
    xdomain: !!this.request.headers.origin,
    secure: !!this.request.connection.encrypted,
    issued: +(new Date),
    url: this.request.url,
    query: buildQuery()
  };
};
 
/**
 * Emits to this client.
 *
 * @return {Socket} self
 * @api public
 */
 
Socket.prototype.emit = function(ev){
  if (~exports.events.indexOf(ev)) {
    emit.apply(this, arguments);
    return this;
  }
 
  var args = Array.prototype.slice.call(arguments);
  var packet = {
    type: parser.EVENT,
    data: args
  };
 
  // access last argument to see if it's an ACK callback
  if (typeof args[args.length - 1] === 'function') {
    if (this._rooms.length || this.flags.broadcast) {
      throw new Error('Callbacks are not supported when broadcasting');
    }
 
    debug('emitting packet with ack id %d', this.nsp.ids);
    this.acks[this.nsp.ids] = args.pop();
    packet.id = this.nsp.ids++;
  }
 
  var rooms = this._rooms.slice(0);
  var flags = assign({}, this.flags);
 
  // reset flags
  this._rooms = [];
  this.flags = {};
 
  if (rooms.length || flags.broadcast) {
    this.adapter.broadcast(packet, {
      except: [this.id],
      rooms: rooms,
      flags: flags
    });
  } else {
    // dispatch packet
    this.packet(packet, flags);
  }
  return this;
};
 
/**
 * Targets a room when broadcasting.
 *
 * @param {String} name
 * @return {Socket} self
 * @api public
 */
 
Socket.prototype.to =
Socket.prototype.in = function(name){
  if (!~this._rooms.indexOf(name)) this._rooms.push(name);
  return this;
};
 
/**
 * Sends a `message` event.
 *
 * @return {Socket} self
 * @api public
 */
 
Socket.prototype.send =
Socket.prototype.write = function(){
  var args = Array.prototype.slice.call(arguments);
  args.unshift('message');
  this.emit.apply(this, args);
  return this;
};
 
/**
 * Writes a packet.
 *
 * @param {Object} packet object
 * @param {Object} opts options
 * @api private
 */
 
Socket.prototype.packet = function(packet, opts){
  packet.nsp = this.nsp.name;
  opts = opts || {};
  opts.compress = false !== opts.compress;
  this.client.packet(packet, opts);
};
 
/**
 * Joins a room.
 *
 * @param {String|Array} room or array of rooms
 * @param {Function} fn optional, callback
 * @return {Socket} self
 * @api private
 */
 
Socket.prototype.join = function(rooms, fn){
  debug('joining room %s', rooms);
  var self = this;
  if (!Array.isArray(rooms)) {
    rooms = [rooms];
  }
  rooms = rooms.filter(function (room) {
    return !self.rooms.hasOwnProperty(room);
  });
  if (!rooms.length) {
    fn && fn(null);
    return this;
  }
  this.adapter.addAll(this.id, rooms, function(err){
    if (err) return fn && fn(err);
    debug('joined room %s', rooms);
    rooms.forEach(function (room) {
      self.rooms[room] = room;
    });
    fn && fn(null);
  });
  return this;
};
 
/**
 * Leaves a room.
 *
 * @param {String} room
 * @param {Function} fn optional, callback
 * @return {Socket} self
 * @api private
 */
 
Socket.prototype.leave = function(room, fn){
  debug('leave room %s', room);
  var self = this;
  this.adapter.del(this.id, room, function(err){
    if (err) return fn && fn(err);
    debug('left room %s', room);
    delete self.rooms[room];
    fn && fn(null);
  });
  return this;
};
 
/**
 * Leave all rooms.
 *
 * @api private
 */
 
Socket.prototype.leaveAll = function(){
  this.adapter.delAll(this.id);
  this.rooms = {};
};
 
/**
 * Called by `Namespace` upon successful
 * middleware execution (ie: authorization).
 * Socket is added to namespace array before
 * call to join, so adapters can access it.
 *
 * @api private
 */
 
Socket.prototype.onconnect = function(){
  debug('socket connected - writing packet');
  this.nsp.connected[this.id] = this;
  this.join(this.id);
  var skip = this.nsp.name === '/' && this.nsp.fns.length === 0;
  if (skip) {
    debug('packet already sent in initial handshake');
  } else {
    this.packet({ type: parser.CONNECT });
  }
};
 
/**
 * Called with each packet. Called by `Client`.
 *
 * @param {Object} packet
 * @api private
 */
 
Socket.prototype.onpacket = function(packet){
  debug('got packet %j', packet);
  switch (packet.type) {
    case parser.EVENT:
      this.onevent(packet);
      break;
 
    case parser.BINARY_EVENT:
      this.onevent(packet);
      break;
 
    case parser.ACK:
      this.onack(packet);
      break;
 
    case parser.BINARY_ACK:
      this.onack(packet);
      break;
 
    case parser.DISCONNECT:
      this.ondisconnect();
      break;
 
    case parser.ERROR:
      this.emit('error', packet.data);
  }
};
 
/**
 * Called upon event packet.
 *
 * @param {Object} packet object
 * @api private
 */
 
Socket.prototype.onevent = function(packet){
  var args = packet.data || [];
  debug('emitting event %j', args);
 
  if (null != packet.id) {
    debug('attaching ack callback to event');
    args.push(this.ack(packet.id));
  }
 
  this.dispatch(args);
};
 
/**
 * Produces an ack callback to emit with an event.
 *
 * @param {Number} id packet id
 * @api private
 */
 
Socket.prototype.ack = function(id){
  var self = this;
  var sent = false;
  return function(){
    // prevent double callbacks
    if (sent) return;
    var args = Array.prototype.slice.call(arguments);
    debug('sending ack %j', args);
 
    self.packet({
      id: id,
      type: parser.ACK,
      data: args
    });
 
    sent = true;
  };
};
 
/**
 * Called upon ack packet.
 *
 * @api private
 */
 
Socket.prototype.onack = function(packet){
  var ack = this.acks[packet.id];
  if ('function' == typeof ack) {
    debug('calling ack %s with %j', packet.id, packet.data);
    ack.apply(this, packet.data);
    delete this.acks[packet.id];
  } else {
    debug('bad ack %s', packet.id);
  }
};
 
/**
 * Called upon client disconnect packet.
 *
 * @api private
 */
 
Socket.prototype.ondisconnect = function(){
  debug('got disconnect packet');
  this.onclose('client namespace disconnect');
};
 
/**
 * Handles a client error.
 *
 * @api private
 */
 
Socket.prototype.onerror = function(err){
  if (this.listeners('error').length) {
    this.emit('error', err);
  } else {
    console.error('Missing error handler on `socket`.');
    console.error(err.stack);
  }
};
 
/**
 * Called upon closing. Called by `Client`.
 *
 * @param {String} reason
 * @throw {Error} optional error object
 * @api private
 */
 
Socket.prototype.onclose = function(reason){
  if (!this.connected) return this;
  debug('closing socket - reason %s', reason);
  this.emit('disconnecting', reason);
  this.leaveAll();
  this.nsp.remove(this);
  this.client.remove(this);
  this.connected = false;
  this.disconnected = true;
  delete this.nsp.connected[this.id];
  this.emit('disconnect', reason);
};
 
/**
 * Produces an `error` packet.
 *
 * @param {Object} err error object
 * @api private
 */
 
Socket.prototype.error = function(err){
  this.packet({ type: parser.ERROR, data: err });
};
 
/**
 * Disconnects this client.
 *
 * @param {Boolean} close if `true`, closes the underlying connection
 * @return {Socket} self
 * @api public
 */
 
Socket.prototype.disconnect = function(close){
  if (!this.connected) return this;
  if (close) {
    this.client.disconnect();
  } else {
    this.packet({ type: parser.DISCONNECT });
    this.onclose('server namespace disconnect');
  }
  return this;
};
 
/**
 * Sets the compress flag.
 *
 * @param {Boolean} compress if `true`, compresses the sending data
 * @return {Socket} self
 * @api public
 */
 
Socket.prototype.compress = function(compress){
  this.flags.compress = compress;
  return this;
};
 
/**
 * Dispatch incoming event to socket listeners.
 *
 * @param {Array} event that will get emitted
 * @api private
 */
 
Socket.prototype.dispatch = function(event){
  debug('dispatching an event %j', event);
  var self = this;
  function dispatchSocket(err) {
    process.nextTick(function(){
      if (err) {
        return self.error(err.data || err.message);
      }
      emit.apply(self, event);
    });
  }
  this.run(event, dispatchSocket);
};
 
/**
 * Sets up socket middleware.
 *
 * @param {Function} middleware function (event, next)
 * @return {Socket} self
 * @api public
 */
 
Socket.prototype.use = function(fn){
  this.fns.push(fn);
  return this;
};
 
/**
 * Executes the middleware for an incoming event.
 *
 * @param {Array} event that will get emitted
 * @param {Function} last fn call in the middleware
 * @api private
 */
Socket.prototype.run = function(event, fn){
  var fns = this.fns.slice(0);
  if (!fns.length) return fn(null);
 
  function run(i){
    fns[i](event, function(err){
      // upon error, short-circuit
      if (err) return fn(err);
 
      // if no middleware left, summon callback
      if (!fns[i + 1]) return fn(null);
 
      // go on to next
      run(i + 1);
    });
  }
 
  run(0);
};

3. Client端

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clent.js的内容如下:

'use strict'
 
// 1、拿到HTML的元素
var userName = document.querySelector('input#username');
var inputRoom = document.querySelector('input#room');
var btnConnect = document.querySelector('button#connect');
var btnLeave = document.querySelector('button#leave');
var outputArea = document.querySelector('textarea#output');
var inputArea = document.querySelector('textarea#input');
var btnSend = document.querySelector('button#send');
 
var socket; // 2.1 前 定义一个socket全局对象
var room;
 
// 2.0、建立连接
btnConnect.onclick = ()=>{
 
	//connect 2.1 连接服务器
	socket = io.connect(); 
	
	//recieve message 2.2 处理消息 加入房间 这时收到返回room和id分别是所在房间和用户id
	socket.on('joined', (room, id) => {
		btnConnect.disabled = true;
		btnLeave.disabled = false;
		inputArea.disabled = false;
		btnSend.disabled = false;
	});	
	
	// 2.4  离开房间 离开房间后的一些处理
	socket.on('leaved', (room, id) => {
		btnConnect.disabled = false;
		btnLeave.disabled = true;
		inputArea.disabled = true;
		btnSend.disabled = true;
 
		socket.disconnect();
	});	
 
	// 2.5 消息转发 room, id, data 分别表示房间号、用户id和数据
	// socket.on('message', (room, id, data) => {
		socket.on('message', (room, data) => {
		outputArea.scrollTop = outputArea.scrollHeight; //窗口总是显示最后的内容
		console.log(data)
		outputArea.value = outputArea.value + data + 'r';
	});	
 
	socket.on('disconnect', (socket)=>{
		btnConnect.disabled = false;
		btnLeave.disabled = true;
		inputArea.disabled = true;
		btnSend.disabled = true;
	});
 
	//send message 2.3 发送消息
	room = inputRoom.value;
	socket.emit('join', room); // 加入房间
}
 
// 3.0 发送消息
btnSend.onclick = ()=>{
	console.log(inputArea)
	var data = inputArea.value;
	data = userName.value + ':' + data;
	outputArea.value = outputArea.value + data + 'r';
	socket.emit('message', room, data); // 发送消息
	inputArea.value = '';
}
 
btnLeave.onclick = ()=>{
	room = inputRoom.value;
	socket.emit('leave', room);
}
 
inputArea.onkeypress = (event)=> {
    //event = event || window.event;
    if (event.keyCode == 13) { //回车发送消息
	var data = inputArea.value;
	data = userName.value + ':' + data;
	socket.emit('message', room, data);
	inputArea.value = '';
	event.preventDefault();//阻止默认行为
    }
}

运行 node server.js

打开
https://0.0.0.0/chatroom/index.html

运行结果如下:

WebRTC信令服务器实现

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